On the Wii U, you can refer to information you need without having to close down the application just to view the Guide. I loved the mobile version, but unless you were fortunate enough to own two iOS devices (one for the game, the other for the Companion Guide app), you were forced to juggle a lot with screens. Having all of these small-but-significant features in one easily accessible area make it easier to immerse yourself in the story and gameplay. And even then, the hints don’t just tell you the answer it’s just a cryptic albeit helpful push in the right direction. While I have too much pride to look online for answers, I did indulge in a hint or two for puzzles I had a lot of trouble with. Simple things, but all essential – even the hints section. The inclusion of the Companion Guide as well as other key features on the Gamepad definitely adds more value to the game. Integrated into the Gamepad is not only the Creature Encyclopedia, but also a map, an area to take notes, a hints section if you happen to be stuck on certain puzzles, and a cryptic password section that comes into play much, much later. In fact, while I really enjoyed the iOS version, the game just feels like it was meant to be on the Wii U all along (not to detract from the game’s platform predecessors, of course.) Gamepad layout for the win! The transition between mobile to Wii U / Gamepad was a very smooth one. Of course, a watered down explanation of the premise is that you must make your way to the Church. You will be confronted by strange visions, haunted by cryptic messages, and above all: you will be tested by The Watchers. So what is Year Walk? Based off the ancient Swedish tradition Årsgång (good luck with pronouncing that), the game follows you – the player – partaking in the dangerous act of Year Walking as a means to see the future, and what it holds for you and the love of your life. With the success of the PC version, the game was brought over just this September to console with the help of developer Dakko Dakko. Originally developed and launched for iOS in 2013 by Swedish developer Simogo, the dark narrative puzzler received very positive reviews, which prompted its launch on Steam early last year. Okay, so this isn’t anything new, but this is something I’ve been wanting to write about for a while – a different type of review, I suppose, on Year Walk and its recent launch on Wii U, and also an in-depth look into this gem and what makes it so damn special. If you were given the chance to glimpse into the future, would you take it?Įspecially if it meant risking your life?
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