Not really useful for Summoner, but it looks nifty. +Evasion, -Songcasting Time, +hMP, Refresh +MP, Refresh, -Blood Pact Delay, +Avatar Enmity Rank 4+ citizens of San d'Oria can purchase with 8K CP when San d'Oria is 1st or 2nd. Rank 10 citizens can purchase their nation's Aketon for 56K CP when their nation is in 1st. but sch has an equivalent gear set so it isn't smn exclusive. i like the pvp 100/110 set, it gives you a cute deer butt. I like the Thav dancer gear dyed white, with the AF2 horn. +MP, +Conserve MP, -Spell Interruption, +hMPįederation Aketon / Kingdom Aketon / Republic Aketon These are: Succubus Horns, Void Arc robe of casting, Claws of the beast, Bunny Chief tights, Blackbosom boots. Night Earring / Mana Earring / Mana Earring +1īCNM. If you are SMN/WHM and find yourself healing often, you may want this earring for -Enmity.īlack Earring / Aura Earring / Aura Earring +1 Onyx Earring / Energy Earring / Energy Earring +1īCNM. Purchased for 15.000 Therion Ichor obtained from Einherjar Citizens of Bastok, rank 8+, can purchase for 40K CP Not really useful for Summoners, but it is part of the set.Ĭitizens of Bastok, rank 3+, may purchase this with 4000 CPīastok rank 6+ citizens can purchase for 24K CP +MP, +MND, +Summoning Skill, -Avatar Enmityįrom Limbus. Perpetuation cost -2, Attack Bonus, Defense Bonus MP recovered while healing +1, Campaign: MP recovered while healing +20 Fawn Creek Township is in Montgomery County. Oh, speaking of augments, probably check for augments on zenith & einherjar. I forgot what other things even existed back then or if abyssea had any good gold box augment gear. well plus a few other JSE like carby mitts, yinyang robe, astral pot. Cost -3, and various other bonusĪugment Weapon Quest Succor to the Sidhe Base Weapon can be bought on AHįully upgraded SMN Mythic Weapon. Fawn Creek Township is located in Kansas with a population of 1,618. mix of AF, AF2, and zenith gear was basically all I ever used back at 75 cap. TP Bonus, CHR, Latent effect: Light Dmg when Carbuncle is out, Enchantment: Recover HPĪGI +7, w/Virtue Stone Equiped Occasionally attacks twice +Cure Potency, -Carbuncle/Light Spirit Perp. These staves are must have equipment for SMN. (Military Pole is a close second, but it also has +1 INT.) However, if you want to be act as a strong damage dealer you'll need an equally strong staff.īest MP boost at low levels, if you are not fighting at all.īest DPS for meleeing until Elemental Staves at 51. If you want to be a strong support mage then you may want to go with clubs. It turns out that both these weapons have their uses depending on what you want to do as a Summoner. Summoners have the ability to gain all of the available Weapon Skills for each so there is no benefit there for either case. Unless you are fighting very weak enemies or are intent on raising this skill I advise against using daggers. Although they have a higher attack speed than our other options they are generally weaker as well. The dagger is a Summoner's weakest weapon and is also the least suited to boost their abilities. Their skills in those weapons are rated at C, E, and B respectively. They may choose from Club, Dagger, and Staff. A Summoner, like most mages, has limited options for their weapon of choice.
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